AI Insights · Timothy · October 2021
Top 5 Horror Games Performance in Australia Q3 2021
Explore the performance of the top 5 horror games on unified platforms in Australia during Q3 2021, featuring trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 horror games in Australia on unified platforms showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Granny saw a notable fluctuation in weekly downloads, starting at around 5.9K in late June and peaking at 8.3K in mid-July. The downloads then trended downward to approximately 3.1K by the end of September. Weekly active users followed a similar pattern, beginning at around 16.7K and peaking at 20.9K before declining to around 10.8K by the end of the quarter.
Hello Neighbor experienced a steady performance in weekly downloads, ranging between 3.2K to 5.3K throughout the quarter. Weekly revenue fluctuated modestly, peaking at approximately $1.9K in early July and maintaining a range between $955 to $1.3K towards the quarter's end. Active users remained relatively stable, averaging around 22K to 25.6K.
The Baby In Yellow showed a strong start in downloads, peaking at 6.4K in mid-July, before gradually decreasing to around 1.6K by the end of September. Revenue saw a slight increase, starting from $32 in mid-August and stabilizing at $40 per week through the end of the quarter. Active users mirrored this trend, peaking at 10.3K in mid-July and declining to approximately 3.6K by late September.
Scary Teacher 3D maintained consistent weekly downloads, ranging from 2K to 2.7K. Weekly revenue showed a slight upward trend, starting at $314 and reaching up to $454 by mid-September. Active users remained stable throughout the quarter, averaging around 19.5K to 20.2K.
Granny: Chapter Two experienced a gradual decline in downloads from 3.2K in late June to around 1.7K by the end of September. Active users also followed a downward trend, starting at 14.6K and decreasing to nearly 10K by the end of the quarter.
For more detailed insights and trends on mobile app performance, visit Sensor Tower.